Animated Funny Pics Biography
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Photo moving is the use of one or more photographs to create an animated image or scene, usually through some type of manipulation. One of the simplest ways in which such animations can be created is through the use of multiple still images that suggest motion over time. Text and other features can be added to still photographs to create a narrative that unfolds as the different images in each photograph are revealed. There are also more complicated methods of photo animation, such as the use of photo manipulation software to combine multiple pictures or to change an image to create an animation.
You’ll watch in this article some of the best short animated movies that were created, most of them awarded or nominated for the Academy Awards. Most of these motion graphics masterpieces have a funny approach on the situations presented but you will also see some dramatic short videos. It will take you some to watch them all so I’m suggesting you to bookmark the article. I've watched all of these and I was astonished by their author’s creativity and exemplar execution.
Presto is a 2008 American Pixar computer-animated short film shown in theaters before their feature length film WALL-E. The short is about a magician trying to perform a show with his uncooperative rabbit and is a gag-filled homage to classic cartoons such as Tom and Jerry and Looney Tunes. Presto was directed by veteran Pixar animator Doug Sweetland, in his directorial debut.
Oktapodi is a 2007 French computer-animated short film that originated as a Graduate Student Project from Gobelins L’Ecole de L’Image. The short is about a pair of love struck octopuses who through a series of comical events are separated and find each other. Oktapodi was directed by Julien Bocabeille, François-Xavier Chanioux, Olivier Delabarre, Thierry Marchand, Quentin Marmier, and Emud Mokhberi. Music was composed by Kenny Wood.
Oktapodi was well received, winning a number of awards, as well as an Oscar nomination for Best Short Film (Animated) for the 81st Academy Awards.
1985 Studio Ghibli is founded in Japan. Its films span female-oriented fantasy (My Neighbour Totoro, Kiki's Delivery Service) to tougher subjects, such as second world war drama Grave of the Fireflies and the environmentally themed Pom Poko. The 2001 masterpiece Spirited Away wins an Oscar.
1995 Toy Story, the first entirely computer-generated 3D animation feature, is released; each frame took between four and 13 hours to complete. The toys, textures and locations are dazzling – although human skin and hair, which lag some way behind in the realism stakes, are kept largely out of sight.In the "Critique of Aesthetic Judgement", Kant attempts to separate disinterested aesthetic contemplation from interested judgements of bodily appetite (1911:90). He privileges aesthetic contemplation over judgements of pure and sensual pleasure. However, his critic, Bourdieu, argues that that the pure, contemplative gaze to which Kant refers and defends, is no more than an experience of class-mastery of a cultural ability to interpret formal aspects of a representation and position it within a predetermined cultural context (1984:6). In other words, when one engages in aesthetic contemplation, one merely recognises and confirms cultural power. Bourdieu's aim is to abolish the "sacred frontier" which sets apart legitimate public culture from ordinary tastes and preferences in art and other areas such as fashion, music and sport. He seeks to break down and expose the containing frontiers of high culture and show how power is utilised through cultural consumption. In doing so, he attempts to invert the value relations within the Kantian system. He argues that high culture is only rendered legitimate through its focus on sublimated, disinterested pleasure and its identification of lower, vulgar or venal enjoyment as illegitimate. High culture confers legitimacy on the objects within its domain, precisely through its repudiation of bodily pleasures. In other words, cultural legitimacy involves constraining and structuring the effect of the object or image on the viewer.